Created By True/Multistory. The script worked fine on my own game until my 360 died. Now it won't let me start the game after getting the first time through the game and completing the mission. I'm guessing I'm screwed.
Haha, well, only the one-time missions are really accessible without having completed the game. You can just delete the files from the game directory and try again. It might be a sign that something was corrupted on your copy and that the script wasn't able to patch it. There is an issue with the Missions directory. It looks like it's from a multi, so I can't confirm how that affects the script.
To fix the issue you have to delete all of the files in the Missions directory and the mission files in the Rockstar Games\bin directory. Then you have to copy the files back to the proper directory when you are done with the GTAIV pack. You also have to make sure the GTAIV folder is the first in your pack, or it will not work.
I have found out why it's not working for me.
I have to do this
GTAIV_Update = true;
in the page in the Tutorials that tells me how to turn it on and then turn it off. I changed it to true in the beginning of the function before checking if it was true.
But now if I don't turn it off, the function doesn't work. And I can't turn it off, because the function won't work if I leave it on.
I think I'm screwed.
_________________Sorry for the SPAM.
Last edited by JAGua1o on Tue Oct 31, 2012 4:01 pm, edited 1 time in total.
Looking at the script it would appear that it does not save the game to the Games/GTAIV directory, but rather saves it to a directory of your choosing.
If this is the case, there is a very simple fix to your problem. All you have to do is navigate to the directory that your script is in, the GTAIV directory, go into the "missions" folder, and delete the files in there (i.e. Mission.Data, Mission.Data.Lock, Mission.Data.Registry, Mission.Data.Registry.Lock). This will reset your mission file, and then you can go back and run the script.
Thanks I'm still working on it. I just had a batch of people use it this weekend, and it was a huge hit! I'm pretty sure it's 100% working now. But I'm definitely going to look into adding some sort of security. Now if only I had figured that out before the break was fixed.